All articles, in one place.
Reviews, guides, essays on the medium itself, and the occasional technical breakdown. Every piece is written in-house and signed by the author. Forty-two articles in total over the course of this issue.
The four kinds of writing we publish
Hage Game's articles fall into four shapes, each with its own conventions and its own audience.
1. Reviews
One review per game in the catalogue, written by the editor after at least three playthroughs. Reviews follow a fixed five-section structure: what it is, what it does well, what it gets wrong, who it's for, and where we'd point you next. Roughly 1,000 words. Ships with the game itself.
2. Guides
Per-game walkthroughs and strategy pieces, written by whoever played a given title the longest. Practical and specific — scoring tactics, common death traps, the input timing that turns the early game from frustrating to fluent. Roughly 1,200 words. Ships within a few days of the game going live.
3. Industry essays
Bigger-picture writing on browser games as a medium — where they've been, where they're going, why the form keeps almost-dying and almost-thriving. Less frequent than reviews and guides, written when there's something genuinely worth saying.
4. Technical breakdowns
Short pieces on how a particular kind of HTML5 game gets built — frame pacing, input lag, the small decisions that separate a five-minute toy from a ten-minute habit. Aimed at readers who want to learn something about how this medium works under the hood, not just play it.
What's coming with the first batch
Editorial principles, in a paragraph
Every article on Hage Game is drafted by the editor or one of the team's writers, edited by Bill, and signed by the author. We use writing tools to draft and polish — that's no secret — but every published piece is read, edited and signed off by a human before it appears. We don't aggregate scores. We don't republish content from elsewhere. When we get something wrong in print, we fix it, and we mark the fix at the bottom of the page with the date and what changed.
Last updated · 12 May 2026 · Issue 001